I’ve finally gotten around to porting the TGA Physically Based Shader to the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements.
For reference and discussion of …
This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. Unreal Engine 4 is free to download and use as well the …
This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace.
The model used is from one of our talented students at The …
This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …
This tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …
These tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially …
So here’s yet another cube map pack for all you 3D game art enthusiasts out there. This is processed in a similar manner as my other cube map pack but it’s 512px on mip lvl 0 instead of 1024px. I …
A Maya MEL script which enables the user to easily create gradient/ramp textures/maps for a polygon object and then render them to texture. The script is based on creating procedural shading based on a ramp texture node which is controlled …
This Maya MEL script is built to speed up the texture reloading process when working with creating textures. What it does is update associated file texture on your selected polygon object. The script does handle multiple shaders on the selected …
I decided to download all environments from humus.name to make a nice cube map pack. I command line processed each and every one of them to a 1024px (at mip lvl 0), pre-blurred the mips (by mip initial filter angle …
A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …
A CGFX real-time shader for Maya to reproduce a “game like” look.