A Maya MEL script which enables the user to easily create gradient/ramp textures/maps for a polygon object and then render them to texture. The script is based on creating procedural shading based on a ramp texture node which is controlled …
This Maya MEL script is built to speed up the texture reloading process when working with creating textures. What it does is update associated file texture on your selected polygon object. The script does handle multiple shaders on the selected …
This project initially began with the urge to try out the QT implementation of Maya, specifically using the bundled QT Designer application in Maya 2012. I came up with the idea of simplifying and speeding up the process of rendering …