So here’s yet another cube map pack for all you 3D game art enthusiasts out there. This is processed in a similar manner as my other cube map pack but it’s 512px on mip lvl 0 instead of 1024px. I …
This is a script I created after having a discussion with one of my students at The Game Assembly. We came to the conclusion that a simple drag-and-drop import in Maya is a simple and user friendly way to …
These are three Python scripts for Maya which work together to add simple level editor like features to Maya. I created these to learn more about authoring Python scripts for Maya and also to work as useful tools for my …
A Maya MEL script which enables the user to easily create gradient/ramp textures/maps for a polygon object and then render them to texture. The script is based on creating procedural shading based on a ramp texture node which is controlled …
I decided to download all environments from humus.name to make a nice cube map pack. I command line processed each and every one of them to a 1024px (at mip lvl 0), pre-blurred the mips (by mip initial filter angle …
A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …
This project initially began with the urge to try out the QT implementation of Maya, specifically using the bundled QT Designer application in Maya 2012. I came up with the idea of simplifying and speeding up the process of rendering …
A CGFX real-time shader for Maya to reproduce a “game like” look.