I’ve finally gotten around to porting the TGA Physically Based Shader to the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements.
For reference and discussion of …
So here’s yet another cube map pack for all you 3D game art enthusiasts out there. This is processed in a similar manner as my other cube map pack but it’s 512px on mip lvl 0 instead of 1024px. I …
This is a script I created after having a discussion with one of my students at The Game Assembly. We came to the conclusion that a simple drag-and-drop import in Maya is a simple and user friendly way to …
These are three Python scripts for Maya which work together to add simple level editor like features to Maya. I created these to learn more about authoring Python scripts for Maya and also to work as useful tools for my …
A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …
Here are some of the most fun projects I have worked with in Maya. The actual setup is achieved with the “ControllerServer” application by Dave More. What it does is read the input from the Xbox360 controller and …