Getting started with ShaderFX and the “Base Line Group”
These tutorials was created for The Game Assemblys “TGA Digital” project. I have produced every aspect of this videos with the means we have available at my workplace. ShaderFX is a real-time shader editor for Autodesk Maya. It is essentially the same editor you use for the Autodesk Stingray game engine. These two videos will show you the basics of ShaderFX and also cover what I refer to as the “base line group.”