This is a real-time ShaderFX shader for Autodesk Maya.
I’ve dabbled with NPR shaders before and this one started out as a request from a colleague of mine, “Do you have any toon shader I could use for my course?”. …
I’ve finally gotten around to porting the TGA Physically Based Shader to the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements.
For reference and discussion of …
This is a real-time ShaderFX shader for Autodesk Maya.
This is a replication of the Team Fortress 2 shader for the Maya viewport using ShaderFX. I have tried to reproduce Valves results as far as I can can manage from …
A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly for their 3D game projects. This shader uses a few different textures which differ from the traditional …
A CGFX real-time shader for Maya to reproduce a “game like” look.
This post features a few smaller shader projects I’ve created. I figured these could be nice to show as well but I grouped them together as this one post as they are not that grand on their own.
…